A design system is a set of standards for design and code along with components that unify both practices.
Think of it as the same instructions and Lego kit for everyone.
Design systems can save a lot of time and effort, and they can empower your team to go further and faster than ever before.
In this design system presentation, Billy will give an introduction to creating design systems, including some of the tools and best practices he's picked up along the way for successful design system planning. He also answers questions from the audience after the presentation that are specific to problems that many designers face when starting to create their first design system.
You can get a closer look at the presentation file here.
Creation of Design Systems - 1:14
Intro - 1:38
Overview - 2:20
What are Design Systems? - 2:34
Creating Your System - 3:43
Identifying the Need - 4:01
Design System Checklist - 6:18
Design System Team Models - 7:00
Setting Up Your System - 14:28
Atomic Design - 15:15
Multi-Tired UI Kits - 18:30
Linked Libraries - 20:40
Numerically Indexing Files - 21:27
Naming Conventions - 23:55
Moving Beyond Static 26:35
The Tool Box - 29:56
Q&A - 31:39
Watch the next presentation in the series: Managing Scalable Design Systems
🚢 Shipwright UI Kit - A fully editable design system built in Figma
⬇️ Icon Pack - Get a jump start on your own collection by downloading this pack
Bring co-workers, friends, and anyone else you think would benefit from the community.
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